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Research
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Evolutionary simulation and development environments for
innovative agent systems
Evolutionary simulation environments of systems of interacting
trade agents are developed and investigated. This work unit focuses on
obtaining characteristics in the emergent system behaviour starting from
basic assumptions and settings, and the effect of parameter and property
settings on the system behaviour and the ways to control these. It
also investigates the generation of interaction strategies for trade agents
and the effect on the emergent system behaviour. Thus, this work unit enables
guidance in the design of agent systems and the generation of strategies
of trade agents (``light-weight'' agents).
The development of evolutionary simulation environments starts
from the base of evolutionary computing and economic mechanisms. The behavioural
and interaction aspects of agents that we may incorporate in our simulations
are amongst others: the design of the specific market situation, negotiation
objectives and protocols, learning from other agents, following trends
and hypes, passing and using information that becomes available, reputation,
fairness, cooperation, and assessing trade-offs. We investigate the effects
of models and parameter settings with respect to the following aspects:
the realism of the models as compared to existing situations, the computational
feasibility and design methodology, and the correspondence between models,
their parameters, and the emergent behaviour. Types of emergent behaviour
are e.g. dynamics, stability, the formation of (sub)societies, and the
existence of (sub)optimal behaviour.
Important examples of the specific application areas are
e.g. negotiation, marketplaces, auctions, dynamic pricing, cooperation,
distribution, and brokering.
This research addresses large systems of interacting agents;
large computer simulations are executed, and several practical cases and
concepts are designed, modeled, and investigated.
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Currently available deliverables
[0D1.1] Scientific
Approaches and Techniques for Negotiation: A Game Theoretic and Artificial
Intelligence Perspective
White paper on scientific techniques and approaches for
negotiation are overviewed, with respect to the viewpoints of game theory
and artificial intelligence. (2000 Q0)
[0D1.2] Multi-Issue
Negotiation Processes by Evolutionary Simulation: Validation and Social
Extensions
Scientific report on evolutionary agent systems, concerning
multi-issue negotiations and the alternating-offers protocol together with
a first extension concerning social aspects. (2000 Q1)
[0D1.3] Equilibrium
Selection in Alternating-Offers Bargaining Models: The Evolutionary Computing
Approach
Scientific report on adaptive agent systems, concerning
single-issue negotiations and validation with game theory, including deadline
and time-discounting effects. (2000 Q3)
[0D1.4] Evolving
Automata Negotiate with a Variety of Opponents (restricted
access only)
Scientific report on adaptive agent systems, concerning
negotiation strategies against multiple types of opponents. (2000 Q3)
[0D1.5] A Market
Mechanism for the KPN Case (restricted access
only)
Scientific report on adaptive agent systems, concerning
definition of and research on a first market mechanism. Especially, it
consists of the design, simulation, and experimentation of the mechanism.
(2000 Q4)
[1D1.1] Evolving
Automata Negotiate with a Variety of Opponents - II (restricted
access only)
Scientific report on automatic development of adaptive
negotiation strategies for agents by means of co-evolution and finite automata.
First results for the case of adaptive, evolving opponents. (2001 Q1)
[1D1.2a] A
Robust Dynamic Pricing Algorithm: The Adaptive Step-Size Derivative Follower
(restricted access only)
We study the performance of a derivative follower algorithm
with an adaptive step-size (ADF). Unlike a previously proposed ADF variant
[2], our algorithm alway converges to the optimal solution if the profit
function is strictly concave. We test the performance of our ADF on a dynamic
pricing problem. These computational experiments show that our ADF is able
to generate high profit levels for a wide range of initial prices and step-sizes.
(2001 Q2)
[1D1.2b] Negotiations
within a Competitive Market: An Evolutionary Simulation Approach. (restricted
access only)
We describe a system for bilateral negotiations, in which
artificial agents can negotiate with a number of opponents before reaching
an agreement. The negotiations are based on a finite-horizon version of
the alternating-offers protocol, and extended to allow for multiple bargaining
opportunities. Several issues are negotiated simultaneously. This extension
models a competitive market and is closer to realistic settings than the
basic negotiation game. We analyze the extended game using an evolutionary
simulation, where the strategies of the negotiating agents are generated
by an evolutionary algorithm. Symmetric payoffs are obtained in the simulation
if agents incur no search costs. We furthermore study the effects of search
costs in this game. (2001 Q2) [2D1.1] Bargaining with Posterior Opportunities: An Evolutionary Social Simulation
(restricted access only)
Negotiations have been extensively studied theoretically throughout the years. A well-known bilateral approach is the ultimatum game, where two agents negotiate on how to split a pie or a "dollar": the proposer makes an offer and responder can choose to accept or reject. In this paper a natural extension of the ultimatum game is presented, in which both agents can negotiate with other opponents in case of a disagreement. This way the basics of a competetive market are modelled where for instance a buver can try several sellers before making a purchase decision. The game is investigated using an evolutionary simulation. The outcomes appaer to depend largely on the information available to th agents. We find that if the agents' number of future bargaining opportunities is commonly known, the proposer has the advantage. If this information is held private, however, the responder can obtain a larger share of the pie. For the first case we also provide a game-theoretic analysis and compare the outcome with evolutionary results. Furthermore, the effects of search costs and allowing multiple issues to be negotiated simultaneously are investigated. (2002 Q1-3)
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